<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-19184779</id><updated>2011-04-22T00:42:48.243+01:00</updated><title type='text'>Skul's Doom 3 Maps</title><subtitle type='html'>If you are so inclined, you can visit this blog to see how my Doom 3 maps are coming along (hit 'Refresh' to see new posts).</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>74</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19184779.post-1215297053922300153</id><published>2008-08-09T03:32:00.003+01:00</published><updated>2008-08-09T04:15:09.976+01:00</updated><title type='text'>Death Rebellion Trailer</title><content type='html'>Yes, three months later, Fraps decides to co-operate with DOOM 3 and allow me to record some footage of Death Rebellion. I've had the DOOM 1 recordings since before Day One, but couldn't get any program to record DOOM 3, which didn't make me happy. Well, it's now here, so enjoy! &lt;A href="http://www.youtube.com/watch?v=Ya_0n7ytu1M"&gt;Death Rebellion Trailer (YouTube)&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-747f9497c485778a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v21.nonxt8.googlevideo.com/videoplayback?id%3D747f9497c485778a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331060331%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5AB7CC7F3B8F7E7BFE43AB49CEA88EDDBF2A478C.5677AEBD505C7C2F1583AA3B9864FEEF716A8AD2%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D747f9497c485778a%26offsetms%3D5000%26itag%3Dw160%26sigh%3D_U6jDJGOa2mtqkdBXN8b1l8cnNU&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v21.nonxt8.googlevideo.com/videoplayback?id%3D747f9497c485778a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331060331%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5AB7CC7F3B8F7E7BFE43AB49CEA88EDDBF2A478C.5677AEBD505C7C2F1583AA3B9864FEEF716A8AD2%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D747f9497c485778a%26offsetms%3D5000%26itag%3Dw160%26sigh%3D_U6jDJGOa2mtqkdBXN8b1l8cnNU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-1215297053922300153?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=747f9497c485778a&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/1215297053922300153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=1215297053922300153&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/1215297053922300153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/1215297053922300153'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2008/08/death-rebellion-trailer.html' title='Death Rebellion Trailer'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-5539804979459937917</id><published>2008-05-18T11:39:00.006+01:00</published><updated>2008-05-18T11:51:32.456+01:00</updated><title type='text'>Linked twogether</title><content type='html'>I've got two links for the full version of Death Rebellion on the sidebar to the right. One on my usual FileFront account and one on Planet DOOM.&lt;br /&gt;&lt;br /&gt;Nobody told me anything about that, but hey, it's another download location.&lt;br /&gt;&lt;br /&gt;From the post announcing it:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;em&gt;A new nine-player mission is available, but this one's got a bonus! Remaking his original DOOM mission, &lt;a href="http://planetdoom.gamespy.com/View.php?view=Doom3Maps.Detail&amp;id=87"&gt;Death Rebellion&lt;/a&gt;, Skul has not only offered up fresh single player action for DOOM 3 players, but there's a classic DOOM bonus edition as well in the download! We've got &lt;a href="http://planetdoom.gamespy.com/View.php?view=Doom3Maps.Detail&amp;id=87"&gt;Death Rebellion&lt;/a&gt; ready for you in our Files Section so you can get into the action ASAP! Additional info can be gleaned from the &lt;a href="http://www.doom3world.org/phpbb2/viewtopic.php?t=21532"&gt;DOOM3World announcement thread&lt;/a&gt;.&lt;/em&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Thanks for the linkage, guys, but &lt;em&gt;nine-player mission&lt;/em&gt;? Don't you mean nine-map single player mission? Or single-player nine-map mission? Or... nine-mission map... mission... single mission nine-map... ah, whatever!&lt;br /&gt;&lt;br /&gt;Apparently, whoever typed that post got so excited by my maps, they couldn't type correctly.&lt;br /&gt;&lt;br /&gt;Anyway, that's two links for it. I'm keeping the demo up there just incase somebody wants to download that for some reason.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-5539804979459937917?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/5539804979459937917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=5539804979459937917&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/5539804979459937917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/5539804979459937917'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2008/05/linked-twogether.html' title='Linked twogether'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-6433562500589136273</id><published>2008-05-16T19:34:00.004+01:00</published><updated>2008-05-16T22:24:24.034+01:00</updated><title type='text'>Release Me!</title><content type='html'>Keep an eye out, as &lt;em&gt;Death Rebellion&lt;/em&gt; shall be released shortly.&lt;br /&gt;&lt;br /&gt;Yes, after &lt;em&gt;TEN MONTHS&lt;/em&gt; (since I began around July 2006), it's getting released... TODAY!&lt;br /&gt;&lt;br /&gt;Now, I know I promised a trailer... but I couldn't get Fraps or any other video recording program to record DOOM 3! The idea was to record a small part of the DOOM 1 versions, then record roughly the same thing in DOOM 3 to show how similar they are. Fraps recorded DOOM 1 absolutely fine, but not DOOM 3, even though it's compatible.&lt;br /&gt;&lt;br /&gt;You'll have to make do with screenshots, which don't do games justice, these days.&lt;br /&gt;&lt;br /&gt;Anyway, I'll get to hosting stuff and pasting the links to them everywhere.&lt;br /&gt;&lt;br /&gt;Watch this space!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[Insert witty/funny catchphrase here]&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;UPDATE!! UPDATE!!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;As of 10:20 p.m. GMT, Death Rebellion has been released! Check this post on &lt;a href="http://www.doom3world.org/phpbb2/viewtopic.php?f=55&amp;t=21532"&gt;Doom3World.org&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-6433562500589136273?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/6433562500589136273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=6433562500589136273&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/6433562500589136273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/6433562500589136273'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2008/05/release-me.html' title='Release Me!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-4588685503781011081</id><published>2008-05-09T21:52:00.003+01:00</published><updated>2008-05-09T22:15:09.807+01:00</updated><title type='text'>Almost Done? Lies!</title><content type='html'>Yes, I'm almost done. Just getting the ending cinematic to work out the way I want it. Well, not &lt;em&gt;exactly&lt;/em&gt; the way I want it, but I've gotten a good workaround. All I need now is to time a few bits correctly and they'll be done.&lt;br /&gt;&lt;br /&gt;A trailer for the episode will be released on &lt;a href="http://www.youtube.com/user/skuly2k"&gt;my YouTube channel&lt;/a&gt;, soon, so it's a good thing Blogger updated their service to allow YouTube videos to be put directly on to blog posts.&lt;br /&gt;&lt;br /&gt;I'd best get back to that cutscene, now...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-4588685503781011081?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/4588685503781011081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=4588685503781011081&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4588685503781011081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4588685503781011081'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2008/05/almost-done-lies.html' title='Almost Done? Lies!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-46011261613889368</id><published>2008-04-19T17:15:00.002+01:00</published><updated>2008-04-19T17:41:34.023+01:00</updated><title type='text'>Resurrection of Skul</title><content type='html'>I didn't die, not in the corporeal sense.&lt;br /&gt;&lt;br /&gt;I'm posting to let you know that Map 9 is finished. Been finished for a while, now. I'm just trying to get a cutscene into my map for the ending. Nothing complex, just something for you to look at instead of reaching the exit of Map 8 and having the credits abruptly appear.&lt;br /&gt;&lt;br /&gt;Sit tight. Or loose. Whatever's comfortable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-46011261613889368?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/46011261613889368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=46011261613889368&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/46011261613889368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/46011261613889368'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2008/04/resurrection-of-skul.html' title='Resurrection of Skul'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-135459554962335860</id><published>2008-03-21T00:53:00.005Z</published><updated>2008-03-21T01:08:45.577Z</updated><title type='text'>Overtime</title><content type='html'>I've been working (or rather &lt;em&gt;not&lt;/em&gt; working) on these maps for too long.&lt;br /&gt;&lt;br /&gt;Thankfully, they're almost done. I'm just finishing off the exit to the secret level, then I'll add any details I can think of to the existing maps, .pk4 it up, test to make sure the maps are connected together (somehow, they weren't in the demo) and that the difficulty is just right, then have it beta tested, and then finally release it.&lt;br /&gt;&lt;br /&gt;And move on to my next project... for &lt;em&gt;Resurrection of Evil&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Oh, by the way, if you're thinking of playing this little episode of mine, you'll be getting a bonus with it -- a remake of the episode for the original &lt;em&gt;DOOM&lt;/em&gt;! Yup, you'll get to see what the original maps looked like, except they'll be better looking than the originals, yet less complicated than the &lt;em&gt;DOOM 3&lt;/em&gt; remakes.&lt;br /&gt;&lt;br /&gt;One thing, though -- I never finished Map 9 for DOOM 1, so the last half of the map you'll see in DOOM 3 will be (so many rhymes) from my creativity and improvisation.&lt;br /&gt;&lt;br /&gt;Well, I'd better get back to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-135459554962335860?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/135459554962335860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=135459554962335860&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/135459554962335860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/135459554962335860'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2008/03/overtime.html' title='Overtime'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-4777667744710130805</id><published>2008-02-16T11:22:00.003Z</published><updated>2008-02-16T11:29:48.366Z</updated><title type='text'>[Type title here]</title><content type='html'>A quick update to let everyone know I'm not dead. Not yet, at any rate. No screenshots, as it's a quick update.&lt;br /&gt;&lt;br /&gt;I'm working on the secret level, Map 9. It's turning out to be a little more than what I was expecting, which is good. I'm just struggling on texturing and fleshing out the final room, which is bad. I'll get there, though. I've done it, before, and I'll do it, again!&lt;br /&gt;&lt;br /&gt;Oh, and Map 6's storage room has gone under a slight change. To make it easier for the player and monsters to move around, I removed the two central shelves and replaced them with moveable boxes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-4777667744710130805?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/4777667744710130805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=4777667744710130805&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4777667744710130805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4777667744710130805'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2008/02/type-title-here.html' title='[Type title here]'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-2644379787846001430</id><published>2007-12-12T22:14:00.000Z</published><updated>2007-12-15T18:10:40.399Z</updated><title type='text'>New maps</title><content type='html'>&lt;div align="left"&gt;I've not posted an update for a long, long time. Why? I've forgotten.&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;I've made two new maps in that time, though.&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;Map 7's battle is very different from what I envisioned. No spider-type enemies for that fight. I just hope that it's fun enough and challenging enough.&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;Map 8 is not as different as my on-paper sketch (I usually do rough overhead layouts on paper before mapping anything). The battle will be slightly different depending on what skill level you play on.&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;Only screenshot I'm showing is map 7's 'pre-battle' stage.&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href=http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb49.jpg&gt;&lt;img id="BLOGGER_PHOTO_ID_5143229102544247746" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_PywOsPagxfM/R2BrnmeZ28I/AAAAAAAAAAM/J027sm57ugc/s320/dereb49.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;Map 7 before the battle&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;Th-th-th-that's all folks!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-2644379787846001430?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/2644379787846001430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=2644379787846001430&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/2644379787846001430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/2644379787846001430'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/12/new-maps.html' title='New maps'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PywOsPagxfM/R2BrnmeZ28I/AAAAAAAAAAM/J027sm57ugc/s72-c/dereb49.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-2692516299622920372</id><published>2007-08-31T17:23:00.000+01:00</published><updated>2007-08-31T17:40:18.794+01:00</updated><title type='text'>[Default Post Title]</title><content type='html'>&lt;div align="left"&gt;Just about finished with this map. I've got some custom music in there plus a nice, big battle.&lt;br /&gt;&lt;br /&gt;I still haven't gotten around to getting a replacement for Vagary for the next map. If they had the Spider Mastermind, I would use that, but they ain't. As I said way back in a post for Map 2, a mod team is making (or has made) the Spider Mastermind based on id's concept art. Not sure if they'd give me a loan of it or if it would work in my map. Apparently, it'll be specifically designed to work in their maps. If it stands in one place and shoots the player, that's literally all I really need it to do.&lt;br /&gt;&lt;br /&gt;I'll think of something, I'm sure.&lt;br /&gt;&lt;br /&gt;Screenshots, now. The large storage room is completed. I might add a couple more things to it, but for all intents and purposes, it's done.&lt;br /&gt;&lt;br /&gt;I've also got the exit corridor done, along with the ending trigger, so the map is playable all the way through.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb47.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;strong&gt;Completed storage room&lt;/strong&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb48.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb48.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;The exit corridor&lt;/strong&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;END!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-2692516299622920372?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/2692516299622920372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=2692516299622920372&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/2692516299622920372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/2692516299622920372'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/08/default-post-title.html' title='[Default Post Title]'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb47.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-2262329206624612542</id><published>2007-08-21T00:22:00.000+01:00</published><updated>2007-08-21T00:36:01.577+01:00</updated><title type='text'>Morage Storage</title><content type='html'>I got a big storage room added to my map. Yup, straight to the point, this time. It's very big, so guess what's going to happen in it. Yup, that's right! You're going to give me all your money in there!&lt;br /&gt;&lt;br /&gt;There's also a big lift which I am in the process of building. Looks okay, so far.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb44.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb44.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;Big storage shot one&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb45.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb45.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Big storage shot two&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb46.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb46.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;Big lift&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;And there we have it. Another post, late again, but you know what they say -- "Better late than extremely late!"&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-2262329206624612542?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/2262329206624612542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=2262329206624612542&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/2262329206624612542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/2262329206624612542'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/08/morage-storage.html' title='Morage Storage'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb44.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-7711340499885695721</id><published>2007-07-18T00:31:00.000+01:00</published><updated>2007-07-18T00:31:06.884+01:00</updated><title type='text'>Whoa, An Update?</title><content type='html'>Been waiting long? Yes, you have. I ain't updated none 'cause I've been forgot it. In other words, I haven't updated because I've forgotten to do it.&lt;br /&gt;&lt;br /&gt;I've been busy in the meantime, though. Map 6, &lt;em&gt;The Underground Base&lt;/em&gt;, is almost finished! One more room to go and it'll be done! Of course, the rest of the map will need touching up, but hey, at least the basic brushwork will be done! After this is done, just three more maps and the full version will be ready for release. I'm estimating an early 2008 release. For real. Some time in 2008, definitely. If it's released this year... hmmm... give me some suggestions for what to do if it's released early, people. I'll give you a cookie!&lt;br /&gt;&lt;br /&gt;Ah, who am I kidding? Nobody's going to give me any suggestions. You're just here to see the screenshots, aren't you? Selfish sons of...&lt;br /&gt;&lt;br /&gt;Here's yer stupid screenshots!&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb40.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb40.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Stupid security station&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb41.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb41.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Stupid stairs&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb42.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb42.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Stupid... something&lt;/strong&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb43.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb43.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Stupid storage&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;Well, that was pretty stupid. That's all we've got time for. Nah, we've got all the time in the world, actually. In truth, I've got nothing more to say. Why? I'm... well I'm stupid...&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-7711340499885695721?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/7711340499885695721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=7711340499885695721&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/7711340499885695721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/7711340499885695721'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/07/whoa-update.html' title='Whoa, An Update?'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb40.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-2205006959668320481</id><published>2007-06-10T02:58:00.000+01:00</published><updated>2007-06-10T03:14:24.325+01:00</updated><title type='text'>It's the Blog o' Crap!</title><content type='html'>I love thinking up inspiring and confidence-building titles for my blog posts. This blog post title? Well, it's bound to inspire me and build my confidence in &lt;em&gt;some&lt;/em&gt; way; I mean, &lt;em&gt;I&lt;/em&gt; thought of it and all...&lt;br /&gt;&lt;br /&gt;Now for the main body of the post -- updates on my maps, what else?&lt;br /&gt;&lt;br /&gt;I've been working semi-hard on map six, on and off. The curving hallway (yay, sexy curves!) was added ages ago and the strangely lit corridor after it was added &lt;em&gt;not&lt;/em&gt; ages ago.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb38.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb38.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Coives? Oi loike coives...&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb39.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb39.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Hey, look on the floor! The holy cross! No demons here, heh...&lt;/strong&gt;&lt;/div&gt;&lt;p&gt;And so, yet another post comes to a close. And... um... how to end this? Well... I don't know. Make up your own ending for this post. Hopefully one that involves sending me all your money for no apparent reason. Just a suggestion...&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-2205006959668320481?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/2205006959668320481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=2205006959668320481&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/2205006959668320481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/2205006959668320481'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/06/its-blog-o-crap.html' title='It&apos;s the Blog o&apos; Crap!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb38.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-7800786712132942073</id><published>2007-05-23T22:57:00.000+01:00</published><updated>2007-05-23T23:14:41.626+01:00</updated><title type='text'>Underground, Overground... Well, Underground, Anyway</title><content type='html'>Map 6 of &lt;em&gt;Death Rebellion&lt;/em&gt; (the Underground Base) is under way. I have to say, I like this map's first room the most. I took this screenshot at a bad time -- when most of the flickering lights were out -- but you can see most of it.&lt;br /&gt;&lt;br /&gt;The second room is less impressive, but I'm sprucing it up as best I can. I've also modified a GUI and put it into my map (you should just about be able to see it on the first screenshot. Does it look familiar?).&lt;br /&gt;&lt;br /&gt;I'd also like to thank &lt;em&gt;vinnie_jones&lt;/em&gt; and &lt;em&gt;Tetzlaff&lt;/em&gt; on &lt;em&gt;Doom3World.org&lt;/em&gt; for downloading the demo and giving me feedback on it (especially Tetzlaff for alerting me to the wrongly-linked maps).&lt;br /&gt;&lt;br /&gt;The updated version of the episode will have difficulty levels, along with some enemy, script and aesthetic changes (don't expect anything too spectacular, though).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb36.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb36.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Room one of map six&lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb37.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb37.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Room two of map six&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;strong&gt;*!!EXPLOSION!!*&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;...What? I'm just trying to make the end of my posts a little more lively, that's all.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-7800786712132942073?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/7800786712132942073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=7800786712132942073&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/7800786712132942073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/7800786712132942073'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/05/underground-overground-well-underground.html' title='Underground, Overground... Well, Underground, Anyway'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb36.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-4679594624518359454</id><published>2007-05-16T16:57:00.000+01:00</published><updated>2007-05-16T23:59:09.382+01:00</updated><title type='text'>Death Rebellion demo released!</title><content type='html'>Finally, after ten months, the demo is released. Check either the sidebar or &lt;a href="http://www.doom3world.org/phpbb2/viewtopic.php?t=19534"&gt;this thread&lt;/a&gt; on Doom3World.org to download it.&lt;br /&gt;&lt;br /&gt;Screenshots of the five levels included:&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen01.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Map 01 - The Beginning&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen04.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen04.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Map 02 - A Dark Secret&lt;/strong&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen05.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen05.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Map 03 - Brain Dead&lt;/strong&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen07.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen07.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Map 04 - Death Patrol&lt;/strong&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen09.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/demo_screen09.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Map 05 - Demon Den&lt;/strong&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;So there we have it. Now to get to work on the remaining four maps, as well as update the existing ones.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-4679594624518359454?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/4679594624518359454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=4679594624518359454&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4679594624518359454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4679594624518359454'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/05/death-rebellion-demo-released.html' title='Death Rebellion demo released!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/Death%20Rebellion/th_demo_screen01.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-7542801341346705190</id><published>2007-05-07T02:57:00.000+01:00</published><updated>2007-05-07T03:05:37.713+01:00</updated><title type='text'>Uh... No... Not Done, Yet...</title><content type='html'>Well, I've made the room I showed you last time look a bit more... lively, shall we say?&lt;br /&gt;&lt;br /&gt;I've put in two prefabs --- the boxes with the lights and the bookcase (see screenshot), from Moth and voldemort's prefab packs, respectively, although I did modify voldemort's bookcase a little and added the lights to Moth's electric boxes.&lt;br /&gt;&lt;br /&gt;I'm still not done, yet, but I will (read: won't) be, soon.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb35.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb35.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;A bit more 'lively', eh?&lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;That's one more post finished. Well, at least, I can finish &lt;em&gt;them&lt;/em&gt; easily!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-7542801341346705190?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/7542801341346705190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=7542801341346705190&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/7542801341346705190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/7542801341346705190'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/05/uh-no-not-done-yet.html' title='Uh... No... Not Done, Yet...'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb35.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-8001962873293394820</id><published>2007-05-01T16:49:00.000+01:00</published><updated>2007-05-01T17:06:51.733+01:00</updated><title type='text'>Demo-lition</title><content type='html'>Know what the title is blabbering on about? I'm almost ready to release the demo of &lt;em&gt;Death Rebellion&lt;/em&gt;, that's what.&lt;br /&gt;&lt;br /&gt;I've just got a few more things to do, then I'll .pk4 it up.&lt;br /&gt;&lt;br /&gt;Map 5 is just about complete. I've got some more blood, corpses and pipes to insert and it'll be ready.&lt;br /&gt;&lt;br /&gt;Here's the latest screenshot:&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb34.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb34.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Someone's been working late...&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;That's all on my mind for post fifty-nine.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-8001962873293394820?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/8001962873293394820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=8001962873293394820&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/8001962873293394820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/8001962873293394820'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/05/demo-lition.html' title='Demo-lition'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb34.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-4630225611196815387</id><published>2007-04-18T01:48:00.000+01:00</published><updated>2007-04-18T02:00:11.445+01:00</updated><title type='text'>Downloading Paths</title><content type='html'>I've added download links to my maps... well, okay, my one released map, but I'll be adding more links as more of my maps become available. You can download them on the sidebar to the right.&lt;br /&gt;&lt;br /&gt;There are two mirrors -- the permanent FileFront link and the possibly permanent PlanetPhillip (that's a lot of Ps) link. If you're interested in sci-fi single-player maps and mods, PlanetPhillip is the place to be! He has every single-player sci-fi map and mod ever! You'd be hard-pressed not to find what you're looking for.&lt;br /&gt;&lt;br /&gt;No, I'm not part of his staff (he runs the place by himself, amazingly!) and I haven't been asked to advertise his site, I'm just letting you all know about it. Go there and rate my maps '5' plzkthxbai!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-4630225611196815387?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/4630225611196815387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=4630225611196815387&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4630225611196815387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4630225611196815387'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/04/downloading-paths.html' title='Downloading Paths'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-4894662906358284837</id><published>2007-04-14T22:24:00.000+01:00</published><updated>2007-05-01T17:09:37.855+01:00</updated><title type='text'>Mappo Number Five</title><content type='html'>&lt;div align="left"&gt;Well, I've moved my account to the new version of Blogger, at last. Hopefully, this will make things a little easier than they already were. There were a few problems such as thumbnails not linking to full-size images and whatnot.&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;Anyway, I've been working on map 5 for a while, now. It's a deliciously dark map and I'm hoping to deliver a few scares in it. I think I'm getting quite good at building computers out of brushes, as you'll see in a second.&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb30.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb30.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;strong&gt;Reception area&lt;/strong&gt;&lt;/p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb32.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;strong&gt;The left of the main room&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb31.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb31.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;strong&gt;The right of the main room&lt;/strong&gt;&lt;/p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb33.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;strong&gt;And my very self-made jumboputer&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;It's going pretty well. I'm thinking that once I've finished this map off, I'll release a demo for this little 'episode' of mine.&lt;br /&gt;&lt;br /&gt;And that's that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-4894662906358284837?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/4894662906358284837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=4894662906358284837&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4894662906358284837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/4894662906358284837'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/04/mappo-number-five.html' title='Mappo Number Five'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb30.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-117538584106476682</id><published>2007-04-01T01:59:00.000+01:00</published><updated>2007-04-01T02:06:58.176+01:00</updated><title type='text'>Could it be...? Is it...? It is!</title><content type='html'>I've finally found out that thing I wanted to find out. To stop you from wondering, I'll tell you -- I wanted to know how to turn the flashlight off.&lt;br /&gt;&lt;br /&gt;I found out how! I had to initiliase a loop (with a threadname) and tell it to turn the flashlight off. Then, when I wanted the flashlight to turn back on, again, I killed the thread (loop) and told the game to give me my flashlight beam back.&lt;br /&gt;&lt;br /&gt;Check out &lt;a href="http://www.doom3world.org/phpbb2/viewtopic.php?t=19129"&gt;this thread&lt;/a&gt; on &lt;em&gt;Doom3World.org&lt;/em&gt; to see the script (does anyone actually follow this blog? I dunno. I'm posting the link for myself, mostly).&lt;br /&gt;&lt;br /&gt;Now I think I can finally move on to Map 5.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-117538584106476682?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/117538584106476682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=117538584106476682&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/117538584106476682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/117538584106476682'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/04/could-it-be-is-it-it-is.html' title='Could it be...? Is it...? It is!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-117521085564454157</id><published>2007-03-30T01:05:00.000+01:00</published><updated>2007-03-30T01:27:35.656+01:00</updated><title type='text'>Just About Done...</title><content type='html'>I'm almost done with Map 4. Damn, I don't think any of my previous maps have been 'in development' this long (aside from &lt;em&gt;Research Labs Sublevel 13&lt;/em&gt;, of course).&lt;br /&gt;&lt;br /&gt;I just need to figure out how to do one more thing, then I can hopefully move on to Map 5.&lt;br /&gt;&lt;br /&gt;Just two screenies for you. The main hall, with angled walls and stuff and some hallway in the level with a feeble attempt at interesting geometry (diagonal walls).&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb29.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb29.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;Main Hall (again)&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb28.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb28.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Some hallway (awesome walls, huh?)&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;That's it. I've started using some DOOM 3 monsters in my maps. Not too many, only if they fit the mood or level (for example, I've used a Maggot and several Zombies).&lt;/p&gt;&lt;p align="left"&gt;&lt;strong&gt;End.&lt;/strong&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-117521085564454157?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/117521085564454157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=117521085564454157&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/117521085564454157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/117521085564454157'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/03/just-about-done.html' title='Just About Done...'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb29.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-117397592713867008</id><published>2007-03-15T16:58:00.000Z</published><updated>2007-03-15T17:33:33.530Z</updated><title type='text'>He's Baaaaack...</title><content type='html'>Update time!&lt;br /&gt;&lt;br /&gt;I've been busy and I can prove it. Look below for the screenshots.&lt;br /&gt;&lt;br /&gt;What exactly have I been up to? Well, in the first and second screenshots, you can see that I've updated the railings in Map 3 quite a bit. They're now more realistic. Before, my railings were big, thick things and only people with giant hands would have been able to use them. Now they're nice and skinny. Not only do they look better, it's easier for the player and monsters to navigate.&lt;br /&gt;&lt;br /&gt;The third screenshot is the large pipe area from Map 4. Not much of a change apart from the lighting being changed from white to red.&lt;br /&gt;&lt;br /&gt;The final screenshot shows the base commander's room, or something. One thing I like in this (box) room is the manually-built computer console. At first, it was just going to be an architectural element, but I got the idea to make a computer while looking through the game's textures.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb24.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb24.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Improved stairway railings&lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb25.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb25.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Improved walkway railings&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb26.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb26.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;New red lighting (like, WOW, you know?)&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb27.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb27.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Base Commander's room (or something)&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;That's about it. Map 4 just needs a couple more rooms and an exit switch and that's it done!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-117397592713867008?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/117397592713867008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=117397592713867008&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/117397592713867008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/117397592713867008'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/03/hes-baaaaack.html' title='He&apos;s Baaaaack...'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb24.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-117021077509847025</id><published>2007-01-31T01:59:00.000Z</published><updated>2007-01-31T02:37:50.976Z</updated><title type='text'>Spendin' Some Time In the Slammer</title><content type='html'>&lt;div align="left"&gt;No, no, I haven't been arrested. If I had, do you think I would be spending any of my time writing out a DOOM 3 blog post? Even I wouldn't do that.&lt;br /&gt;&lt;br /&gt;The title refers to a prison block-style area in map four of &lt;em&gt;Death Rebellion&lt;/em&gt;. It was in the original, and it's in this. Why a prison block? I have no idea. You see, in the original DOOM, levels generally didn't have to make much logical sense. There were no questions of &lt;em&gt;why&lt;/em&gt; crates and explosive barrels were scattered around this narrow hallway. It was just accepted. Nowadays, levels are much more realistic and each thing has a purpose, or at least a pseudo-purpose (what do those pipes running along the ceiling actually transfer?).&lt;br /&gt;&lt;br /&gt;In any case, the prison block is in there. Still a WIP, so it's not very bloody and fleshed out (no pun intended), but the enemies are there. I 'kill' monsters before taking screenshots, so you won't be seeing any Imps or Pinkies or Hellknights or even any Zombies in any screenies.&lt;br /&gt;&lt;br /&gt;I've also added in a large, inaccessible area that's purely for show and wasn't in the original, simply because I didn't think of it, and even if I had, I couldn't have pulled it off. My experience was low and the engine was less advanced than DOOM 3's.&lt;br /&gt;&lt;br /&gt;I'm also putting together a prefab pack which will include some stuff from the actual &lt;em&gt;id&lt;/em&gt; maps. And for those of you who, like me, have trouble making railings, I'm putting them in, too. It'll be a sort of Railing-O-Matic, with railing sections split up for easy join-together mapping. I'll add screenshots in a later post, since I forgot to save some. That, and I can't be bothered to go take more. I'm a lazy ass, I know.&lt;br /&gt;&lt;br /&gt;Okay, that's enough talk. Screenshots:&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb22.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;strong&gt;Hell, er... &lt;em&gt;Cell&lt;/em&gt; Block&lt;/strong&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb23.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb23.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;And that big area I was talking about&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="left"&gt;Well, good night and good luck on... whatever...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-117021077509847025?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/117021077509847025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=117021077509847025&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/117021077509847025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/117021077509847025'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/01/spendin-some-time-in-slammer.html' title='Spendin&apos; Some Time In the Slammer'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb22.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-116887108221701973</id><published>2007-01-15T14:12:00.000Z</published><updated>2007-01-25T15:05:30.810Z</updated><title type='text'>Crazy Happenings</title><content type='html'>&lt;div align="left"&gt;There was no Christmas post, nor a New Year's post, you may have noticed. This is because I was too busy with the craziness of it all. That, and I'd gotten a few new games to keep me occupied. I also got a new 17" monitor, meaning I was finally able to carry out my 2006 New Year's Resolution: 1280x1024. Haven't gotten a new one, yet. I never stick to them, anyway.&lt;br /&gt;&lt;br /&gt;Since I missed the holiday well-wishings, I'll give them here -- Merry Christmas and a Happy New Year!&lt;br /&gt;&lt;br /&gt;Done.&lt;br /&gt;&lt;br /&gt;Well, things are getting back to 'normal', however. That includes me getting back into the groove of mapping. Death Rebellion map four is under construction and I got a couple of shots of the construction site.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb21.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb21.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;The entrance&lt;/strong&gt;&lt;/p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb20.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;strong&gt;Main hall&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;Still rough layouts and the textures in the main hall are temporary. The lighted pillars are cutting my frames in half (I'm one of those able to get 60fps almost all the time, too), so I'll have to rethink my approach to them, as not everybody has the same computer specs as me.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-116887108221701973?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/116887108221701973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=116887108221701973&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/116887108221701973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/116887108221701973'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2007/01/crazy-happenings.html' title='Crazy Happenings'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb21.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-116592530056649442</id><published>2006-12-12T12:01:00.000Z</published><updated>2006-12-12T19:30:59.380Z</updated><title type='text'>I Really Need A Wee!</title><content type='html'>How many of you were expecting a &lt;em&gt;Nintendo&lt;/em&gt; &lt;em&gt;Wii&lt;/em&gt; joke here? There's none, but if you really do want one, here -- DOOM 3 is so scary, I Wii'd myself.&lt;br /&gt;&lt;br /&gt;Happy?&lt;br /&gt;&lt;br /&gt;Anyway, nothing much to show for now, but I've started to add toilets to my maps. Why? Well, why not?&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb19.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb19.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Toilets -- the breeding place for all evil. &lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;Wii'll be back with more, next update.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-116592530056649442?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/116592530056649442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=116592530056649442&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/116592530056649442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/116592530056649442'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/12/i-really-need-wee.html' title='I Really Need A Wee!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb19.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-116437499623921295</id><published>2006-11-24T13:12:00.000Z</published><updated>2006-11-24T13:29:56.260Z</updated><title type='text'>"Don't Just Fill Up A Box"</title><content type='html'>I've seen this said to new mappers many times (hasn't happened to me, yet) and I wish to reply to this comment -- Thanks for the advice, but it's the best we can do at our skill.&lt;br /&gt;&lt;br /&gt;It may be easy for you to cut up brushes 'any old way' and turn them into an interesting-looking rooms, but we can't. We 'fill up boxes' to try and make it less obvious that they're boxes! Give us a couple of years (no joke) and maybe we'll be able to make something that is aesthetically pleasing. Just remember that just because a level looks pretty, it doesn't mean it's got good gameplay. I'm not going to name any maps, but I've played quite a few user levels that seem to just focus on making the map pretty.&lt;br /&gt;&lt;br /&gt;You may think of me as a 'stupid newbie', but I'm just voicing my thoughts.&lt;br /&gt;&lt;br /&gt;Anyway, enough on that. Now onto my box map, which I am filling up, since it's impossible to turn it into an interesting shape.&lt;br /&gt;&lt;br /&gt;I've added a few half-assed screens onto the walls, along with a sort of catwalk. The level is playable, at last. Now I'm just adding some stuff to it (filling up the box). Have a look-see.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb17.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb17.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;The revamped main hall&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb18.jpg" border="0" /&gt;The exit room&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;That's all for this blog post. Thank you.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-116437499623921295?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/116437499623921295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=116437499623921295&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/116437499623921295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/116437499623921295'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/11/dont-just-fill-up-box.html' title='&quot;Don&apos;t Just Fill Up A Box&quot;'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb17.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-116031710365602065</id><published>2006-10-08T15:07:00.000+01:00</published><updated>2006-10-08T15:19:07.110+01:00</updated><title type='text'>I'm No Architect</title><content type='html'>&lt;div align="left"&gt;As you can see from my screenshots, I'm no level architect.&lt;br /&gt;&lt;br /&gt;I know I haven't updated in a while, but that's because I've been busy with my level. As a result, I've got five new screenshots for you to look with mild interest at. I've also figured out how to get visportals functioning properly. It used to be that they would work only partly properly. They would block geometry, yes, but when doors closed, they wouldn't 'seal' the room off. I've found that you have to make the portals the same length and height as the doorway you cut out, but the portal brush must be as thin as, maybe a little thinner than, the actual door (not the door frame). Why couldn't I have learned that with &lt;em&gt;Research Labs Sublevel 13&lt;/em&gt;?&lt;br /&gt;&lt;br /&gt;Anyway, here's the screenshots with the last two showing one of the functioning visportals.&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb12.jpg" border="0" /&gt;A window, obviously. Look familiar? MC Underground, maybe?&lt;/strong&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb13.jpg" border="0" /&gt;The main hall. Yes, that is a hole in the ceiling.&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb14.jpg"&gt;&lt;p align="center"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb14.jpg" border="0" /&gt;A new outside area. No, you can't get to it.&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb15.jpg" border="0" /&gt;Sealed visportal...&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/574/1796/320/dereb16.jpg" border="0" /&gt;Open visportal&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;And that's a wrap. In case you're wondering, I'm still working (slowly) on that webpage I mentioned a few months back -- LEARN (Level Editing And Revision for Newbies). There's some basic stuff on it, but hardly enough to have it published, yet.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-116031710365602065?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/116031710365602065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=116031710365602065&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/116031710365602065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/116031710365602065'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/10/im-no-architect.html' title='I&apos;m No Architect'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb12.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115870857047236489</id><published>2006-09-20T00:26:00.000+01:00</published><updated>2006-09-20T00:30:08.013+01:00</updated><title type='text'>On A Rail</title><content type='html'>Yes, I've started on map numero trés. There's no much to see, but I've managed to create stairs complete with supports and railings! It took a helluva long time to create them and make them look acceptable, but they're there. The texture looks a bit flat, but that's okay, it's not finalised, as with the rest of the textures.&lt;br /&gt;&lt;br /&gt;Also, I started on it on the day I said I would. I can't believe it! I stuck to a deadline! There must be something wrong with me...&lt;br /&gt;&lt;br /&gt;Anyways, here's a screenshot of that staircase from the bottom to the top (it looks better from that direction).&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb11.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb11.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt; Grand entrance... kind of&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;Once the lighting and everything is the way it should be, it'll look even better. And yes, there was a big staircase in the original map (minus the pretty railings, of course).&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;Post ends.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115870857047236489?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115870857047236489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115870857047236489&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115870857047236489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115870857047236489'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/09/on-rail.html' title='On A Rail'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115819283235914174</id><published>2006-09-14T01:02:00.000+01:00</published><updated>2006-09-14T01:14:49.826+01:00</updated><title type='text'>I Ran Out Of Titles A Long Time Ago</title><content type='html'>The only thing of significance to show you in today's screenshot is some dead guy lying next to a flashlight in a room that's shaping up to look alright.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_10.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_10.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Mr. Flashlight&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;And that's... pretty much it. I'll probably begin working on map three in a day or two.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115819283235914174?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115819283235914174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115819283235914174&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115819283235914174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115819283235914174'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/09/i-ran-out-of-titles-long-time-ago.html' title='I Ran Out Of Titles A Long Time Ago'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb_10.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115654563052933458</id><published>2006-08-25T23:25:00.000+01:00</published><updated>2006-08-25T23:41:48.386+01:00</updated><title type='text'>Monster Musings</title><content type='html'>I promised you screenshots, and screenshots are what ye shall get. Well, one screenshot, since the map is so small, at the moment. In fact, most maps will be small, but I'll try to pack as much fun and scares as possible into them.&lt;br /&gt;&lt;br /&gt;I'm just facing one problem -- there's no Spider Mastermind enemy. In the original &lt;em&gt;Death Rebellion&lt;/em&gt;, you faced a Spider Mastermind, but the DOOM 3 version was taken out and replaced with the Vagary. I suppose, in a pinch, I could use her... yeah, maybe.&lt;br /&gt;&lt;br /&gt;I think there's a mod team who are making the Spider Mastermind for their mod. Perhaps if I asked nicely, they would let me use it...? I'll have to remember to ask them, provided they mod doesn't die halfway through without that monster being made.&lt;br /&gt;&lt;br /&gt;Anyway, I've waffled on for long enough. Here's the single screenshot I mentioned.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_08.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_08.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Demons have escaped! Run for your lives!&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;That weird-looking red light is a rotating alarm klaxon. This level is representing the original pretty well, apart from the shutters in the windows and the dead bodies and the rotating light and.. well, anything that can't be done in the original DOOM.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115654563052933458?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115654563052933458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115654563052933458&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115654563052933458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115654563052933458'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/08/monster-musings.html' title='Monster Musings'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb_08.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115636089593923895</id><published>2006-08-23T20:12:00.000+01:00</published><updated>2006-08-23T20:21:35.956+01:00</updated><title type='text'>Vacation Over? Nooooo...</title><content type='html'>&lt;p&gt;Another post, another day.&lt;/p&gt;&lt;p&gt;Well, the holidays are over and the world's going back to its boring old self.&lt;br /&gt;&lt;br /&gt;Anyway, don't worry, I've not quit level editing, my single fan; it's just I've either forgotten to post, or didn't have time.&lt;br /&gt;&lt;br /&gt;Well I've started on map 2 for my Death Rebellion remake. It's slowly coming along and there's nothing much to show you, but I certainly haven't quit.&lt;br /&gt;&lt;br /&gt;I'm not sure if I'll be working on it for a short while, since my computer is being a bastard, at the moment, crashing randomly and stuff. I'd hate to work hard on a section of the map and have it lost due to a crash. Meh, maybe I'll risk it.&lt;br /&gt;&lt;br /&gt;I'll really try to get some screenshots of it, but I won't promise anything. Things are pretty hectic now that the holidays are over, as mentioned earlier.&lt;br /&gt;&lt;br /&gt;...Hadn't they just started?&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115636089593923895?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115636089593923895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115636089593923895&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115636089593923895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115636089593923895'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/08/vacation-over-nooooo.html' title='Vacation Over? Nooooo...'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115499998826284345</id><published>2006-08-08T01:46:00.000+01:00</published><updated>2006-08-08T02:19:48.643+01:00</updated><title type='text'>It's A Lovely Day</title><content type='html'>&lt;div align="left"&gt;Well, it &lt;em&gt;would&lt;/em&gt; be a lovely day if it weren't for all those blodthirsty demons and homicidal zombie marines.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;Anyway, I've created a new skybox for my map. Technically, I've created two skyboxes, but I've chosen to stick with the current one, which is more cloudy and realistic. The old one was very deserty. If you want to have a look at it to see if it'll look good in your map, you can e-mail me at &lt;a href="mailto:skulkrusha2000@hotmail.com"&gt;skulkrusha2000@hotmail.com&lt;/a&gt;. The skyboxes were made with Terragen, a free downloadable program, which is surprisingly easy to use. Listen, if &lt;em&gt;I&lt;/em&gt; can use a program with ease, then it's a safe bet that you'll be able to use it, too.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;The cafeteria is now even bloodier, with stains on the walls and even one of the lights. I've slightly reddened the colour of the blood-splattered light to make the blood kind of 'reflect'. I've also added a TV with the IPN news playing. I even put a little blood splat on the screen. You know, just because.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;So, here's the 'pikchurz':&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_05.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_05.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;That's-a nice-a skybox &lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_06.jpg"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_06.jpg" border="0" /&gt;&lt;p align="center"&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; This place doesn't look very sanitary...&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;Alrighty, that's all you're gettin', today. Nothing else for ya. Still here? I suppose you're wondering about releases, then? I'm not sure, but I'll probably release a demo once I get beta versions of levels done.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115499998826284345?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115499998826284345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115499998826284345&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115499998826284345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115499998826284345'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/08/its-lovely-day.html' title='It&apos;s A Lovely Day'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb_05.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115379257020613658</id><published>2006-07-25T02:19:00.000+01:00</published><updated>2006-07-25T18:43:25.213+01:00</updated><title type='text'>I'm Having An Episode!</title><content type='html'>Well, &lt;em&gt;remaking&lt;/em&gt; an episode. One of my own from DOOMs gone by. It was an okay episode, in my opinion at least, if you want me to be blunt. Before you ask, no, it wasn't released, so don't expect to find it anywhere. In fact, it's gone from my hard-drive, completely. In case you're wondering, it &lt;em&gt;did&lt;/em&gt; have a name -- &lt;em&gt;Death Rebellion&lt;/em&gt;. How did it get that name? Well, I was thinking up for a name for it, and thought of &lt;em&gt;Rebellion&lt;/em&gt;. My cousin was up and he thought of naming it &lt;em&gt;Death&lt;/em&gt;! So we 'argued' back and forth with the names.&lt;br /&gt;&lt;br /&gt;"Death!"&lt;br /&gt;"Rebellion!"&lt;br /&gt;"Death!"&lt;br /&gt;"Rebellion!"&lt;br /&gt;&lt;br /&gt;I'm sure you can see what happened. So it's really a combination of two names.&lt;br /&gt;&lt;br /&gt;Anyway, here are some screenshots...&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_01.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;The start of a new map&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_02.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_02.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Comes with soft shadows!&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_03.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_03.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;"Welcome to the mess hall!"&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/dereb_04.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Random shiz&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;Although it's a remake, I'll try to keep it close to the original, meaning DOOM 1 enemies and weapons, although I'll include corpses and such, since it's going to be more realistic than the original was. I might add DOOM 3 monsters, but that's not a given.&lt;/p&gt;&lt;p align="left"&gt;Oh, and yes, that is a custom skybox. This episode takes place on Earth, just like the original. I'm trying to keep the look of the original by having mountainous skies and to make it look more like Earth, since Mars, as you might guess, doesn't look very... 'Earthy'.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115379257020613658?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115379257020613658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115379257020613658&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115379257020613658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115379257020613658'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/07/im-having-episode.html' title='I&apos;m Having An Episode!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_dereb_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115343237095736199</id><published>2006-07-20T22:45:00.000+01:00</published><updated>2006-07-20T22:52:50.970+01:00</updated><title type='text'>OMGNOWAI!</title><content type='html'>This is pretty unbelievable. My first map -- &lt;em&gt;Research Labs Sublevel 13&lt;/em&gt; -- has been selected to be included in the next issue of German PC magazines PC ACTION (&lt;a href="http://www.pcaction.de/"&gt;www.pcaction.de&lt;/a&gt;) and PC GAMES (&lt;a href="http://www.pcgames.de/"&gt;www.pcgames.de&lt;/a&gt;). They asked for my permission first (something one should always do when handing out other peoples' work), and, after considering it for about 3/10ths of a second, I granted them permission. The magazines will "&lt;em&gt;be published in issue 10/06 which will hit stores near the end of August.&lt;/em&gt;"&lt;br /&gt;&lt;br /&gt;I never expected that! I wonder, though... are they putting together a newbies map pack? That must be it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115343237095736199?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115343237095736199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115343237095736199&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115343237095736199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115343237095736199'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/07/omgnowai.html' title='OMGNOWAI!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115263498845783887</id><published>2006-07-11T17:17:00.000+01:00</published><updated>2006-07-11T17:23:08.483+01:00</updated><title type='text'>Research Labs Sublevel 13 Full Version Released!</title><content type='html'>Yes, it is. Released and with a working .pk4, to boot! Go &lt;a href="http://www.doom3world.org/phpbb2/viewtopic.php?t=16394"&gt;here&lt;/a&gt; and play the screenshots you've been looking at.&lt;br /&gt;&lt;br /&gt;For my next project, I'm going to be building some levels I made for the original DOOM. They'll be updated using DOOM 3's assests, but will, in essence, be the same. I'll also be using some custom skyboxes, since the originals didn't take place on Mars, but on Earth.&lt;br /&gt;&lt;br /&gt;Anyway, that's enough blabbing from me. Play my map and give me feedback. Thanks in advance.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115263498845783887?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115263498845783887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115263498845783887&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115263498845783887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115263498845783887'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/07/research-labs-sublevel-13-full-version.html' title='Research Labs Sublevel 13 Full Version Released!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115212096144604389</id><published>2006-07-05T18:17:00.000+01:00</published><updated>2006-07-05T18:36:03.280+01:00</updated><title type='text'>Reserarch Labs Sublevel 13 Full Version Not Released!</title><content type='html'>Did I get your hopes up as you read the first three quarters of that title? Sorry.&lt;br /&gt;&lt;br /&gt;I'm not going to repeat that I can never reach deadlines I set for myself. Wait, that's telling you, isn't it? Never mind.&lt;br /&gt;&lt;br /&gt;The reason it's not released is because I'm learning more and more cool stuff. I've even added an intro cutscene to my level! Nothing really special, but it's there. I've also been learning some scripting, which, to my surprise, is extremely easy! I'm not lying. Read &lt;a href="http://www.doom3world.org/phpbb2/viewtopic.php?t=8777"&gt;this tutorial&lt;/a&gt;. It'll teach you the absolute basics on making stuff move. One thing, though -- make sure that Windows is not hiding file extensions (*.doc, *.txt, etc), as that can stop scripts working. You could unknowingly be saving your scripts as &lt;em&gt;something.script.txt&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Anyway, I need to find out how to make a camera change what it's aiming at while it's floating through my hallways.&lt;br /&gt;&lt;br /&gt;As for the actual release date of my map... I'll say what most designers say about their work:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"When it's finished, natch..."&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115212096144604389?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115212096144604389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115212096144604389&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115212096144604389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115212096144604389'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/07/reserarch-labs-sublevel-13-full.html' title='Reserarch Labs Sublevel 13 Full Version Not Released!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115187209536225926</id><published>2006-07-02T20:45:00.000+01:00</published><updated>2006-07-02T21:28:15.396+01:00</updated><title type='text'>Picture This</title><content type='html'>&lt;div align="left"&gt;I've been quite busy, this week and have decided to take five pictures of what I've been up to for release of the final version of Research Labs Sublevel 13.&lt;br /&gt;&lt;br /&gt;First off, I've included a shelf that is attached to the wall in Storage Room A and added some clutter to it, as well as a large clip for the Machine Gun.&lt;br /&gt;&lt;br /&gt;Secondly, I've put a large power cable in the curved hallway leading to the Research Archives. It's worth mentioning because the cable follows the hallway's curve. Something I thought I wouldn't be able to do until I'd improved my skills, a bit. It took a bit of time, but it paid off. As with the hallway itself, I simply created one half of the cable, then copied, pasted and rotated it.&lt;br /&gt;&lt;br /&gt;Third, remember those supports in the offices hallway? They've been added to and look better.&lt;br /&gt;&lt;br /&gt;Fourth, I managed to get the UAC military logo into the Plasma Gun's room. The logo used to misbehave by either not showing up or not being where I wanted it to.&lt;br /&gt;&lt;br /&gt;Finally, things I haven't got pictures for, simply because they need videos and audio to be shown.&lt;br /&gt;&lt;br /&gt;I've added the effect id have in their own maps when monsters teleport in. Usually, when a monster teleports in, the lights would dim and then come back up when the demon had finished teleporting. Well, I've got that effect in my own map, now. I love messing with the lights. You can have loads of fun with them.&lt;br /&gt;&lt;br /&gt;The level will now not be totally silent. I've added roomtones so that there will be &lt;em&gt;some&lt;/em&gt; kind of noise while you are travelling through the labs.&lt;br /&gt;&lt;br /&gt;There are a few other surprises in store for you. The level will be quite different from the beta.&lt;br /&gt;&lt;br /&gt;Anyway, on with the pictures.&lt;br /&gt;&lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/rl13_31.jpg" border="0" /&gt;&lt;p align="center"&gt;&lt;strong&gt;Storage Room A shelf&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/rl13_32.jpg" border="0" /&gt; &lt;strong&gt;Large power cable&lt;/strong&gt;&lt;/p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/rl13_33.jpg" border="0" /&gt;&lt;p align="center"&gt; &lt;strong&gt;Power cable on other side&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/rl13_34.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;UAC military logo&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/rl13_35.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Hallway supports&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;I'm aiming for a release on Wednesday. Don't expect me to keep it. As I've stated before, I'm useless at keeping my own deadline dates.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115187209536225926?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115187209536225926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115187209536225926&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115187209536225926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115187209536225926'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/07/picture-this.html' title='Picture This'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i44.photobucket.com/albums/f17/skul_y2k/DOOM%203/th_rl13_31.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-115118192834808397</id><published>2006-06-24T21:31:00.000+01:00</published><updated>2006-06-24T21:45:28.430+01:00</updated><title type='text'>I Wanna LEARN!</title><content type='html'>Although there's nothing major to report about, I thought I'd mention that I'm currently making a website for new mappers such as myself. It's policy will be 'newbies helping newbies'. It's still early in development, but I hope to get it up and running soon. The name of the website?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;LEARN -- Level Editing And Resources for Newbies&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;If enough people are interested in it, I'll think about adding a forum onto the site to allow better communication and quicker sharing of ideas and tips. Although it's newbies helping newbies, veterans are allowed to contribute, too.&lt;br /&gt;&lt;br /&gt;I've also decided to take a break from playing DOOM 3 for a while and just concentrate on mapping for it whenever I have the motivation. I've just got a little bit to do, but there's hardly any motivation, probably because DOOMEdit keeps messing up for no reason, despite the fact that I have a pretty good PC.&lt;br /&gt;&lt;br /&gt;I also tried the F.E.A.R. demo not that long ago. Good and scary mixed with cool action, just like DOOM 3. I'll definitely be getting this game! If you liked DOOM 3, you'll enjoy F.E.A.R.!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-115118192834808397?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/115118192834808397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=115118192834808397&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115118192834808397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/115118192834808397'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/06/i-wanna-learn.html' title='I Wanna LEARN!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114989802480627045</id><published>2006-06-10T01:02:00.000+01:00</published><updated>2006-06-10T01:07:04.820+01:00</updated><title type='text'>Almost There...</title><content type='html'>The ending is coming together. Soon, I'll release the final version of this map and then I'll be on my way to starting my next one.&lt;br /&gt;&lt;br /&gt;I've decided to make this map open-ended should I wish to expand on it by making the player venture deeper underground and maybe enter Hell, itself!&lt;br /&gt;&lt;br /&gt;Maybe...&lt;br /&gt;&lt;br /&gt;Anyway, for those who have played the Beta release, you may remember I ended the map rather lamely with a small room and an exit switch. Very similar to the original DOOM, yes, but this is DOOM 3! Things have to be realistic! Of course, realism can only go as far as the mapper's ability. I won't comment on mine, since you all know.&lt;br /&gt;&lt;br /&gt;Again, for those who played the beta, you may remember hearing your teammates fighting and shouting on the other side of the door you start in front of. They shortly die, thereafter, according to what Betruger cryptically tells you. At the end of the full version, you get to see their mutilated corpses. Joy. Below is a screenshot of the resulting massacre, which I had to Photoshop it so you could see.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_30.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_30.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;strong&gt;New exit area&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;Hopefully, my next map will be better.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114989802480627045?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114989802480627045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114989802480627045&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114989802480627045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114989802480627045'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/06/almost-there.html' title='Almost There...'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114921153882884757</id><published>2006-06-02T02:10:00.000+01:00</published><updated>2006-06-02T02:25:38.863+01:00</updated><title type='text'>Back To Work!</title><content type='html'>Work on my map, that is. I've been taking an unintentional break from mapping. The lure of gaming was too strong, but I guess I'm all gamed up and ready to begin mapping, again. That's not to say I'm going to map more than game. Playing is my first love and creating for DOOM 3 comes second, closely followed by sleep in third and here comes chocolate rounding the bend! It's going to be a close one! They're on the straight and-- wait, this is getting ridiculous.&lt;br /&gt;&lt;br /&gt;...Anyway, the idea I had for the ending to my map is under construction. Since I'm no good at sticking to target deadlines which I set for myself (you wouldn't believe how many deadlines I've set and missed), I'm not going to set one.&lt;br /&gt;&lt;br /&gt;Ah, hell with it. I'll do it, just for kicks. I shall have the final version of Research Labs Sublevel 13 completed by June 12th... 2008. That should give me a bit of elbow room to work with.&lt;br /&gt;&lt;br /&gt;Well, it's 2:30 in the morning, right now (in Britain, anyway), so I'm off to be... zzzzz.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114921153882884757?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114921153882884757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114921153882884757&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114921153882884757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114921153882884757'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/06/back-to-work.html' title='Back To Work!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114867843328754821</id><published>2006-05-26T22:18:00.000+01:00</published><updated>2006-05-26T23:07:30.956+01:00</updated><title type='text'>Beta Release</title><content type='html'>I've just released a beta of my map on Doom3World.org! Follow &lt;a href="http://www.doom3world.org/phpbb2/viewtopic.php?t=14607"&gt;this link&lt;/a&gt; to go to its thread. If you play it, leave me feedback either on the topic, or through e-mail at &lt;a href="mailto:skulkrusha2000@hotmail.com"&gt;skulkrusha2000@hotmail.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Feedback = improvement = better maps = enjoyment.&lt;br /&gt;&lt;br /&gt;The beta was posted on my 100th post, too! I'd been planning to do so for a while. Anyways, it be out, in beta form, at least.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114867843328754821?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114867843328754821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114867843328754821&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114867843328754821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114867843328754821'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/05/beta-release_114867843328754821.html' title='Beta Release'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114858804473296654</id><published>2006-05-25T21:06:00.000+01:00</published><updated>2006-05-25T21:14:04.746+01:00</updated><title type='text'>Now What Do I Do?</title><content type='html'>The objectives have been set! I now have a fully-functional level! Not long to go until it's ready for beta testing and such.&lt;br /&gt;&lt;br /&gt;The objectives aren't much, but it's not usually something people of my skill level use. Of all the first maps (and I mean &lt;em&gt;true&lt;/em&gt; first maps) I've downloaded, none have had objectives or locations marked. Their maps are as sparse as my own and a lot of the time, they seem hastily thrown together. No offense, but that &lt;em&gt;is&lt;/em&gt; how it seemed, sometimes.&lt;br /&gt;&lt;br /&gt;Anyways, there probably won't be much to update on for a while, so don't watch this space!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114858804473296654?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114858804473296654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114858804473296654&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114858804473296654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114858804473296654'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/05/now-what-do-i-do.html' title='Now What Do I Do?'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114848170382354526</id><published>2006-05-24T15:34:00.000+01:00</published><updated>2006-05-24T15:41:43.836+01:00</updated><title type='text'>Where Am I?</title><content type='html'>I finally got around to inserting location names into my map. Now all I need to do is get the objectives made and that's it almost ready. I'll need to build some detail and get beta testers before fully releasing it.&lt;br /&gt;&lt;br /&gt;It's only when you try to create your own levels do you truly appreciate the time and effort that goes into the actual game! I was amazed at the level design before building my own levels, but now I can honestly say that the people who make maps for a living certainly deserve their job!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114848170382354526?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114848170382354526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114848170382354526&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114848170382354526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114848170382354526'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/05/where-am-i.html' title='Where Am I?'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114712459443011030</id><published>2006-05-08T22:34:00.000+01:00</published><updated>2006-05-08T22:44:58.073+01:00</updated><title type='text'>In the End</title><content type='html'>At last! The entire level is playable all the way from start to finish! You can now get all the way to the end and exit the level without having to go to the menu!&lt;br /&gt;&lt;br /&gt;It's only semi-finished, though. It needs more detail added, locations named and objectives given and &lt;em&gt;then&lt;/em&gt; it'll be ready.&lt;br /&gt;&lt;br /&gt;I've decided on the lights for the cafeteria and a temporary exit. I'm still not entirely sure what to do for the end of the level but I have an idea of where to take it. Something open ended where I can do you descending deeper into the Research Labs, should I wish to take it any further.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_28.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_28.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Cafeteria lights &lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_29.jpg"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_29.jpg" border="0" /&gt;&lt;/strong&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Temporary exit GUI&lt;/strong&gt; &lt;/p&gt;&lt;p align="left"&gt;Okay, move along. Nothin' more ta see here, folks. Show's over. Move along.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114712459443011030?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114712459443011030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114712459443011030&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114712459443011030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114712459443011030'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/05/in-end.html' title='In the End'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114686925101804012</id><published>2006-05-05T23:17:00.000+01:00</published><updated>2006-05-05T23:49:33.213+01:00</updated><title type='text'>I've Been At This HOW Long?!</title><content type='html'>About six months and I've only &lt;em&gt;just&lt;/em&gt; recently got all the basic brushwork finished. Since I haven't updated in a while and I know you are all just &lt;em&gt;aching&lt;/em&gt; to know what I've been up to, I decided to hit 'New Post' and tell you.&lt;br /&gt;&lt;br /&gt;What I've been up to is... not much. I hardly touched DOOMEdit this week apart from about ten minutes ago. All I did there was slice a couple of sections and paint them a new, yet matching texture. There was also the matter of the Shipping Area's storage cabinet saying 'Alpha Labs', so I changed its skin to the generic one. No screenshots because there's really nothing much of interest to show you.&lt;br /&gt;&lt;br /&gt;Hmmm... I think me making blocky levels and showing them off on the 'Net is an insult to the game!&lt;br /&gt;&lt;br /&gt;Well, anyway, I've got an idea for two new maps. The first is another generic complex and the other is a three-leveled building. I think I'll try the 'complex' (I use that word loosely) one, first, just to practice some more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114686925101804012?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114686925101804012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114686925101804012&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114686925101804012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114686925101804012'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/05/ive-been-at-this-how-long.html' title='I&apos;ve Been At This HOW Long?!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114625135666948710</id><published>2006-04-28T19:58:00.000+01:00</published><updated>2006-04-28T20:09:16.683+01:00</updated><title type='text'>This Is So DOORING!</title><content type='html'>In my quick editing stint, today, I added a door to the Shipping Area that I had been meaning to put in since last week, but it always slipped my mind and came back in the middle of the night when I'm trying to sleep.&lt;br /&gt;&lt;br /&gt;Well, it's added, now and it really provides a sense of scale! You enter the Shipping Area and see this huge door at the back of the room. It gives so much more depth and realism! I even had the presence of mind to put in a little ramp for delivery vehicles and such to travel over. If I can find a forklift model, I'll definitely be putting it in, especially if it's movable! Oh, by the way, it's just for show, so don't try to find a way to unlock it -- you won't get anywhere.&lt;br /&gt;&lt;br /&gt;I've changed a few of the door sounds depending on what type they are so that you don't keep hearing the same old default door sounds.&lt;br /&gt;&lt;br /&gt;The hallway leading to the cafeteria has been given some new textures. I'm still deciding on the floor textures, but that's for another time.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_26.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_26.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Jumbo Door&lt;/strong&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_27.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_27.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;New textures&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;I'm off to hopefully find a forklift truck model or something similar. *Crosses fingers*&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114625135666948710?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114625135666948710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114625135666948710&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114625135666948710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114625135666948710'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/04/this-is-so-dooring.html' title='This Is So DOORING!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114608584579701046</id><published>2006-04-26T21:59:00.000+01:00</published><updated>2006-04-26T22:10:45.810+01:00</updated><title type='text'>I Hate Titles, Now</title><content type='html'>Nothing much to report other than I've got a small room for the exit switch (if I decide to end it with a switch) and added a couple more blood splats and corpses to the cafeteria area. I still haven't put up any permanent lights for that room, yet, but I'll get around to it, sometime.&lt;br /&gt;&lt;br /&gt;Oh, and monster animations are fun! You can really surprise the player by using a certain animation, like a Pinky jumping around the corner by having it play one of its 'dodge' animations when activated. Some animations need to have levels built in a certain way to work, since they were designed to traverse the original &lt;em&gt;id&lt;/em&gt; maps, but if you can work around them, then good job!&lt;br /&gt;&lt;br /&gt;You may have some trouble with the main character's animations, though, since he will sometimes fly around the place rather oddly for no reason. Why they didn't just have him stay in one place, I don't know. I mean, it just seems unnecessary, having him float about. It makes it really hard to use him in your own maps, too.&lt;br /&gt;&lt;br /&gt;Well, what do I know? You can bugger off now, if you want.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114608584579701046?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114608584579701046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114608584579701046&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114608584579701046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114608584579701046'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/04/i-hate-titles-now.html' title='I Hate Titles, Now'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114557023035925079</id><published>2006-04-20T22:47:00.000+01:00</published><updated>2006-04-20T22:59:46.356+01:00</updated><title type='text'>Gettin' Peckish</title><content type='html'>&lt;div align="left"&gt;This part is just before the exit. On my original paper plan, you faced a Mancubus in this area. As you can see, it's far too cluttered for big fatso, so I'll have to think of something else. Something challenging, yet not too hard. I'm still adding dead bodies, blood smears, various amenities and deciding on a better ceiling.&lt;br /&gt;&lt;br /&gt;I also put a sign over the Research Archives' door. Just for the hell of it, really.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_24.jpg" border="0" /&gt; &lt;strong&gt;Cafeteria&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/p&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_25.jpg" border="0" /&gt; &lt;strong&gt;Research Archives door sign&lt;/strong&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="left"&gt;The map is just about fully complete. All I'll need to do is add some detail -- pipes, wires, signboards, what have you -- and it'll be ready for release.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114557023035925079?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114557023035925079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114557023035925079&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114557023035925079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114557023035925079'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/04/gettin-peckish.html' title='Gettin&apos; Peckish'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114531755186255939</id><published>2006-04-18T00:37:00.000+01:00</published><updated>2006-04-18T00:47:02.420+01:00</updated><title type='text'>First Word... Sounds Like...</title><content type='html'>In an attempt to bring my map to life a little, I'm adding roomtones which should give them a bit more character. I've had to bring their volume down to -10 so that they don't drown out everything else.&lt;br /&gt;&lt;br /&gt;I've also added a little onto my map. Just three or four more brushes to add to make the last couple of rooms and that's it playable all the way through!&lt;br /&gt;&lt;br /&gt;The shipping area has had a lot added to it and I'm still touching it up. The second picture shows the newest addition to my little level. Oh... *sniff*... she's growing up so fast...!&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_23.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_23.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Expanded shipping area&lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_22.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_22.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Newest hallway&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;And that's the end of that chapter!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114531755186255939?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114531755186255939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114531755186255939&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114531755186255939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114531755186255939'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/04/first-word-sounds-like.html' title='First Word... Sounds Like...'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114504647967116527</id><published>2006-04-14T21:17:00.000+01:00</published><updated>2006-04-14T21:29:13.686+01:00</updated><title type='text'>Nice Shot!</title><content type='html'>My level is now taking a bit of time to load, so I thought I'd add a levelshot so I could virtually see my level being built. For those who don't know what a levelshot is, I'll explain it:&lt;br /&gt;&lt;br /&gt;In the orignal &lt;em&gt;id&lt;/em&gt; maps, you'd see a screenshot of the level you were about to enter along with text and a loading bar. Thanks to someone on Doom 3 World, I found out how to add one in. It's not that hard. E-mail me if you want to know how to do this surprisingly easy task. There's basically only two steps past adding a couple of folders.&lt;br /&gt;&lt;br /&gt;Anyway, here's my levelshot (click to enlarge). I took an old picture (just to test it out), converted it to *.tga and added in a bit of scripting (actually, I modified someone else's script). The text is also a test and will change slightly on release.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/levelshot.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/levelshot.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Research Labs Sublevel 13 levelshot&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;I also added a little extra section onto my map. I only have a couple more rooms to add and it'll be ready for... adding detail.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;Oh, and Happy Easter, just in case I forget.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114504647967116527?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114504647967116527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114504647967116527&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114504647967116527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114504647967116527'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/04/nice-shot.html' title='Nice Shot!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114479614627458271</id><published>2006-04-11T23:48:00.000+01:00</published><updated>2006-04-11T23:55:47.180+01:00</updated><title type='text'>Crates and Such</title><content type='html'>I've been busy over the weekend, which is strange, since I usually only edit Doom 3 on weekdays and play Doom 3 on weekends, as I've mentioned before.&lt;br /&gt;&lt;br /&gt;What I've done is made the new area I showcased in my last post look a bit better. I've added hanging lights, put in metal girders to support the roof and added some crates for the player to fight around. I didn't take a picture because I'm too tired.&lt;br /&gt;&lt;br /&gt;Not much of the level is left to build! I'm starting to get a little excited, now, but it won't be ready for release until I add more details to the rooms and corridors.&lt;br /&gt;&lt;br /&gt;Oh yeah, I also added a script which gives the player unlimited stamina for one section of the map. Not that I &lt;em&gt;can&lt;/em&gt; script, mind you. All I did was take it from Doom 3: RoE and pasted it into my own *.script file.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114479614627458271?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114479614627458271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114479614627458271&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114479614627458271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114479614627458271'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/04/crates-and-such.html' title='Crates and Such'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114435704375973396</id><published>2006-04-06T21:47:00.000+01:00</published><updated>2006-04-06T21:57:23.790+01:00</updated><title type='text'>Update! Whee!... Or Something</title><content type='html'>The reason I haven't updated is because I've mostly been too tired to post. Other times, I've simply forgotten. Not to worry, as I've continued working on my map (as if you care :P).&lt;br /&gt;&lt;br /&gt;I've recently added a huge shipping area and you can just tell that there's going to be a big battle in it, can't you? I've also been experimenting with slicing walls up to put different yet matching textures onto them, making the walls a little more realistic.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_20.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_20.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;New hallway &lt;/strong&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_21.jpg"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_21.jpg" border="0" /&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; Shipping area&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;It's a bit dark, but you should be able to see the differing textures. Looks a bit better than a single repeating texture, doesn't it?&lt;/p&gt;&lt;p align="left"&gt;--End of Update--&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114435704375973396?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114435704375973396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114435704375973396&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114435704375973396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114435704375973396'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/04/update-whee-or-something.html' title='Update! Whee!... Or Something'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114315789391358544</id><published>2006-03-23T23:43:00.000Z</published><updated>2006-03-23T23:53:38.616Z</updated><title type='text'>Barman, Give Me Another Update</title><content type='html'>No updates, why? Nothing worth updating you on. All I've done is added some cool monster-related stuff to my level and managed to change the storage cabinet's door to something more generic. Turns out all I had to do was go into 'Skins' and scroll down to the storage cabinet section. There I could choose different kinds of door designs, including a very splattery blood-covered one, but I didn't use that. The door no longer says 'Alpha Labs'; it now says ' '. That's right -- nothing. Generic, as I wanted it.&lt;br /&gt;&lt;br /&gt;Also, I got the thing to behave properly. No longer do you collect items the instant you unlock the cabinet. You can pick up each item individually, like in the original &lt;em&gt;id&lt;/em&gt; maps. After creating the cabinet (tutorials on Doom 3 World), add the following key/val to each item:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;triggerFirst/1&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;That'll make the items stay where they are until you decide to pick them up.&lt;br /&gt;&lt;br /&gt;Anyway, I'll be away until Sunday. Doom on! (Man, that's cheesy.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114315789391358544?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114315789391358544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114315789391358544&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114315789391358544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114315789391358544'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/03/barman-give-me-another-update.html' title='Barman, Give Me Another Update'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114264626706084558</id><published>2006-03-18T01:35:00.000Z</published><updated>2006-03-18T01:48:49.136Z</updated><title type='text'>Office Job</title><content type='html'>&lt;div align="left"&gt;Quite a bit done, this week. The map is beginning to resemble my floor plan sketch, with a few modifications, of course.&lt;br /&gt;&lt;br /&gt;The area I mentioned in a previous post was originally going to be a dark hallway leading to a small office (also partially built). Instead, I made it a row of offices and it works out quite nicely.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_18.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_18.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Offices&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_19.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_19.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Partially built office&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;It's the weekend, again. This week went by quickly, I think. That's good, because last weekend also passed quickly. As if they aren't short enough as it is!&lt;/p&gt;&lt;p align="left"&gt;Alrighty, time to take a well-deserved break from mapping and continue blasting through demonic hordes in levels that actually look like places!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114264626706084558?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114264626706084558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114264626706084558&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114264626706084558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114264626706084558'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/03/office-job.html' title='Office Job'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114253199702160251</id><published>2006-03-16T17:56:00.000Z</published><updated>2006-03-16T17:59:57.040Z</updated><title type='text'>In Addition To That...</title><content type='html'>I've expanded my map a little more.&lt;br /&gt;&lt;br /&gt;I'm getting closer to having the whole thing finished! Just a few details and stuff after it's all done and I'll be ready to release it.&lt;br /&gt;&lt;br /&gt;I'm about... hmmm... 60-65% finished, now.&lt;br /&gt;&lt;br /&gt;And no, there are no new screenshots of anything. Or even old screenshots, at that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114253199702160251?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114253199702160251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114253199702160251&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114253199702160251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114253199702160251'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/03/in-addition-to-that.html' title='In Addition To That...'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114209700952632218</id><published>2006-03-11T17:04:00.000Z</published><updated>2006-03-11T17:10:09.603Z</updated><title type='text'>Things That Go *BUMP* In The Map</title><content type='html'>My Internet connection messed up on Thursday, meaning I couldn't get online. I had nothing much else to do with my map, so I decided to start populating it with monsters. The ideas I had on paper are working, for the most part, in the game.&lt;br /&gt;&lt;br /&gt;Now that I have a connection, I can continue with my map. I needed to see how to do something, but I couldn't, since my connection was off until today. Figures. The day I need to read a tutorial on how to do something is the day my connection decides to go kaput!&lt;br /&gt;&lt;br /&gt;No pictures, since there's nothing new to show... unless you want to know where some of the demons and zombies are placed, reducing their shock effect if you play my map.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114209700952632218?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114209700952632218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114209700952632218&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114209700952632218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114209700952632218'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/03/things-that-go-bump-in-map.html' title='Things That Go *BUMP* In The Map'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114185974942540822</id><published>2006-03-08T22:59:00.000Z</published><updated>2006-03-08T23:15:49.440Z</updated><title type='text'>Visportaling Hour</title><content type='html'>I didn't do much, tonight. In the hour or so that I worked on my map, I added in a few visportals to optimise my map a little more and finally managed to get that light to turn on! I made a trigger_once with key/val pair of AnyTouch/1 so that anything triggered it. I created a target_lightfadein and made the trigger_once target it. I then made my target_lightfadein target the light. I crossed the trigger and the light came on! I added in a speaker, gave it a light-coming-on type sound and targeted it with the trigger_once.&lt;br /&gt;&lt;br /&gt;...Did you get all that?&lt;br /&gt;&lt;br /&gt;I need to find a way to switch light textures, as the light texture I've chosen right now is fully bright, even when the light entity is off.&lt;br /&gt;&lt;br /&gt;I also downloaded a prefab mega-pack by &lt;em&gt;voldemort&lt;/em&gt; from Doom3World.org. There are no pictures, unlike in &lt;em&gt;Moth&lt;/em&gt;'s, but since there are so many, it's understandable. The pack is a hefty few megabytes, even in .rar form, but there are a lot of things in it. The only other downside is that you have to practically hunt for the prefabs once you load them in, since they don't appear in the same spots. Hopefully, that'll be fixed in a future release or something.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_14.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_14.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Light off&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_15.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_15.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Light on&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_16.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_16.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;More prefab goodness&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_17.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_17.jpg" border="0" /&gt;&lt;p align="center"&gt;&lt;/a&gt;&lt;strong&gt;Even more prefab goodness&lt;/strong&gt;!&lt;/p&gt;&lt;p align="left"&gt;Well, that's all we have time for on Skul's Doom 3 Blog. This post was brought to you by number 3 and the letters W, T and F.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114185974942540822?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114185974942540822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114185974942540822&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114185974942540822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114185974942540822'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/03/visportaling-hour.html' title='Visportaling Hour'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114143459282187033</id><published>2006-03-04T01:01:00.000Z</published><updated>2006-03-04T01:16:03.933Z</updated><title type='text'>Finally Friday</title><content type='html'>&lt;div align="left"&gt;Yes, I haven't updated for a hell of a long time. The reason is that I've re-installed an old game on my PC and have been re-addicted to it. The game? &lt;em&gt;Dungeon Keeper&lt;/em&gt;. The first one. I've forgotten just how awesome that game is!&lt;br /&gt;&lt;br /&gt;Anyway, I added that new section, today. Screenshot below. Also, several days (or was it weeks?) ago, I used Moth's prefab pack to add in a storage cabinet. The trouble is, you can grab the things in it when the thing is closed! I need to add a Player Clip brush to stop that from happening. I also need to see about getting rid of that 'Alpha Labs' text on it.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_12.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_12.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;TEH new section &lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_13.jpg"&gt;&lt;strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_13.jpg" border="0" /&gt;&lt;/strong&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Alpha Labs? No...&lt;/strong&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;/p&gt;&lt;p align="left"&gt;Alrighty. That's it. Okay, now. Bye-bye, then.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114143459282187033?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114143459282187033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114143459282187033&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114143459282187033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114143459282187033'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/03/finally-friday.html' title='Finally Friday'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114107381103545794</id><published>2006-02-27T20:43:00.000Z</published><updated>2006-02-27T20:56:51.060Z</updated><title type='text'>Going Through Changes</title><content type='html'>Updations, today.&lt;br /&gt;&lt;br /&gt;Remember those two caps that I thought were 'pretty nice'? Well, I've deleted them and put more of Moth's prefabs in to replace them. I've put two Wall Crescents in that hallway. I had to widen it a little and raise the ceiling to fit them, but it was worth it!&lt;br /&gt;&lt;br /&gt;That's the thing about prefabs -- not all of them are the perfect size or are aligned the right way, meaning you have to manually reposition everything and possibly end up with a messed up prefab.&lt;br /&gt;&lt;br /&gt;Anyway, I also changed the Archive Storage's walls to a blue texture. It looks okay, but I'll probably end up either changing it or getting a custom texture for it.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_10.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_10.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Wall Crescents&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_11.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_11.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Blue walls &lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;Another day done and dusted. Maybe tomorrow I'll expand my map, again. I keep spending way too long on one section. Now, while that may be a good thing in some cases, it does mean I spend an awfully long time tweaking things that don't need to be tweaked.&lt;/p&gt;&lt;p align="left"&gt;Must stop that.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114107381103545794?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114107381103545794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114107381103545794&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114107381103545794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114107381103545794'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/going-through-changes.html' title='Going Through Changes'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114074406502375313</id><published>2006-02-24T01:13:00.000Z</published><updated>2006-02-24T01:22:21.950Z</updated><title type='text'>Showing Off</title><content type='html'>&lt;div align="center"&gt;I've added some of Moth's prefabs into my level and they really ramp the realism up! As you can see from the pictures below, they look friggin' awesome! This is one of the best packs I've ever downloaded!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_07.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_07.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Large computer terminal&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_08.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_08.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;Corner station&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_09.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://i44.photobucket.com/albums/f17/skul_y2k/rl13_09.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Servers (or something&lt;/strong&gt;)&lt;/p&gt;&lt;p align="left"&gt;These were taken in the bare bones of my Research Archives room. The textures and lighting are still to be finalised.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114074406502375313?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114074406502375313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114074406502375313&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114074406502375313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114074406502375313'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/showing-off.html' title='Showing Off'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114064794462811885</id><published>2006-02-22T22:29:00.000Z</published><updated>2006-02-22T22:39:04.656Z</updated><title type='text'>Prefabulous!</title><content type='html'>An awesome prefab pack has been put up for download by someone named &lt;em&gt;Moth&lt;/em&gt;. Want complex pipes and wires in your map? It's in here! Need a fancy computer terminal for a computer lab? It's in here! Want that cool area with the light going around the huge track from Mars City Underground? It's in here!&lt;br /&gt;&lt;br /&gt;The most impressive prefab has to be the outside view! Beautifully breathtaking!&lt;br /&gt;&lt;br /&gt;I'd show you screenshots, but there are too many cool things to show. Also, I'm tired. Anyway, there are pictures for almost everything in here, so download it to see for yourself.&lt;br /&gt;&lt;br /&gt;Still, this pack will make detailing my maps go faster and easier. Hopefully, this will help me get my map out sooner so I can begin working on the next one.&lt;br /&gt;&lt;br /&gt;Get the pack from the following link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.bigupload.com/d=2F572797"&gt;http://www.bigupload.com/d=2F572797&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114064794462811885?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114064794462811885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114064794462811885&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114064794462811885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114064794462811885'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/prefabulous.html' title='Prefabulous!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114054533104997873</id><published>2006-02-21T17:57:00.000Z</published><updated>2006-02-21T18:10:58.550Z</updated><title type='text'>Put That In Your Level and Smoke It!</title><content type='html'>&lt;div align="center"&gt;I'm talking about pipes. Or rather &lt;em&gt;a&lt;/em&gt; pipe. I have been trying to get a pipe look like it's coming out of a wall and bending to go into another wall. It took a while, but I got it. It tried using different methods, but I never got what I wanted. I finally tried using a Very Dense Cylinder patch and moved the vertices carefully into place and it worked! I got what I wanted.&lt;br /&gt;&lt;br /&gt;I also added a PDA lock to a door I had added in earlier. I've still to touch up the room, but the lock and PDA are both there, meaning that another thing is out of the way.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://h1.ripway.com/Skul/D3%20Blog/rl13_12.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_12.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;PDA locked door&lt;/strong&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://h1.ripway.com/Skul/D3%20Blog/rl13_13.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_13.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;Bent pipe patch&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;That's another day of Doom 3 editing over and done with.&lt;/p&gt;&lt;p align="left"&gt;Wow... I would have finished making a level in the original Doom by now! Maybe more! Now I know why it took &lt;em&gt;id&lt;/em&gt; so long to release the game!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114054533104997873?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114054533104997873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114054533104997873&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114054533104997873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114054533104997873'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/put-that-in-your-level-and-smoke-it.html' title='Put That In Your Level and Smoke It!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-114011455665088753</id><published>2006-02-16T18:15:00.000Z</published><updated>2006-02-16T18:31:39.753Z</updated><title type='text'>Capped</title><content type='html'>End capped, that is. I took the advice of the people on the Doom3World.org forums and added more patches, etc. I've rounded a couple of corners and added two end caps in a corridor, making two cool-looking columns, seen below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://photos1.blogger.com/blogger/574/1796/1600/rl13_11.0.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/574/1796/320/rl13_11.0.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Nice!&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;I think they look pretty nice. They break up the wall a little bit, too.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-114011455665088753?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/114011455665088753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=114011455665088753&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114011455665088753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/114011455665088753'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/capped.html' title='Capped'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113953161571819647</id><published>2006-02-10T00:28:00.000Z</published><updated>2006-02-10T00:33:35.736Z</updated><title type='text'>Titles Escape Me</title><content type='html'>I couldn't think of anything witty for this post. Sorry.&lt;br /&gt;&lt;br /&gt;Anyway, I've began (begun?) to build more of my map. This new room is Archive Storage. Since there's nothing much to show or tell, this update ends upon completion of this post... this post which I am typing... right now...&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Period.&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113953161571819647?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113953161571819647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113953161571819647&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113953161571819647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113953161571819647'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/titles-escape-me.html' title='Titles Escape Me'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113942033300188845</id><published>2006-02-08T17:31:00.000Z</published><updated>2006-02-08T17:40:19.666Z</updated><title type='text'>Let There Be Light (Or Darkness)!</title><content type='html'>Well, I finally managed to get lights to synch with &lt;em&gt;any&lt;/em&gt; sound. All you have to do is create a light as you normally would, setting its dimensions, etc, then choose the type of light pulse you want, but there's one catch -- it must end with &lt;em&gt;_snd&lt;/em&gt;. Next, keeping your light selected, choose any sound using the 'Sound' option in the Inspector (N). Using light-related sounds would make sense, but having lights synch with a demonic laugh would probably yield some interesting results.&lt;br /&gt;&lt;br /&gt;I haven't tried this yet, but you could probably link the sound to trigger, make the sound a 'sputter on' sound and the light will probably flash on in a cool way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113942033300188845?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113942033300188845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113942033300188845&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113942033300188845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113942033300188845'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/let-there-be-light-or-darkness.html' title='Let There Be Light (Or Darkness)!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113926695019496386</id><published>2006-02-06T22:57:00.000Z</published><updated>2006-02-06T23:02:30.243Z</updated><title type='text'>Relief!</title><content type='html'>&lt;p&gt;I had a nasty scare on Saturday &lt;em&gt;and&lt;/em&gt; today! And it's not the enjoyable scare Doom 3 gives me, it was the horrible scare of not being able to use Doom 3 or DOOMEdit.&lt;br /&gt;&lt;br /&gt;On Saturday, I was searching for an HDR mod for Doom 3. The closest thing I could find was a Bloom mod. I downloaded that, it didn't run. I tried several Bloom mods, but none did anything, so I gave up and started Doom 3... or rather, tried to. It crashed at that little blue box that looks similar to Quake 3's. I uninstalled the game and tried to reinstall it. However, I ran into a snag. It seems my big, dumb computer didn't want to auto-install Doom 3. As you can imagine, I was very pissed off! I eventually stumbled across the Activision troubleshooting page and they told me how to do a manual install. It worked! Anyway, I go to upgrade to 1.3, both for the editor and the bug fixes (mainly for the editor, as the single-player bug fixes, if any, aren't noticeable). However, that's when I ran into another snag. The updater couldn't tell what version of Doom 3 I had! That meant going back to the Activision troubleshooting page and looking for a way to update. As it turns out, when you do a manual install, you have to install Doom 3 to the default installation path (C:/Program Files/Doom 3) and then fiddle with the registry to tell the updater what version you have. I did so and the updater worked! Huzzah! The reinstall of ROE went perfectly with no hitches or snags of any kind. Thank God!&lt;br /&gt;&lt;br /&gt;Today, however, yet another snag hit me! DOOMEdit wouldn't load my map into Doom 3! I could save and BSP it, but not run it! I was thinking, &lt;em&gt;Oh noes! I'll have to cancel my map editing hobby! NOOOOO!&lt;/em&gt;... Okay, it was rather more vulgar than that, but you get the idea. After a few minutes of searching, the solution came up! I moved my folder with all of its contents into the base/maps directory and it worked like a charm!&lt;/p&gt;&lt;p&gt;Everything's the way it was, now, apart from Doom 3 being in Drive C rather than Drive D. Well, I suppose it frees up space for other files on Drive D!&lt;/p&gt;&lt;p&gt;Man, I need a bigger hard drive... yeah, yeah, I know what you're thinking... knock it off!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113926695019496386?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113926695019496386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113926695019496386&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113926695019496386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113926695019496386'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/relief.html' title='Relief!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113896758522566245</id><published>2006-02-03T11:42:00.000Z</published><updated>2006-02-03T11:53:05.260Z</updated><title type='text'>[Insert Snazzy Title Here]</title><content type='html'>I actually meant to post this up on Monday, but I didn't.&lt;br /&gt;&lt;br /&gt;I worked a little on the map on Monday and Friday (today), and I mean a &lt;em&gt;little&lt;/em&gt;. I fixed the lights and added a door. The curved hallway is pretty much finished, so now I can move on to the next part of the map.&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;a href="http://h1.ripway.com/Skul/D3%20Blog/rl13_09.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_09.jpg" border="0" /&gt;&lt;/a&gt; &lt;strong&gt;The curved hallway from one side&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_10.jpg" border="0" /&gt;&lt;strong&gt;And again from the other side&lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;Well, since I finished Doom 3 and Resurrection of Evil, I guess it's time to start them again! I can't get enough of Doom 3 ever since I upgraded my computer and saw it running perfectly at ~60 fps on 1024x768 and High Quality!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113896758522566245?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113896758522566245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113896758522566245&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113896758522566245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113896758522566245'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/02/insert-snazzy-title-here.html' title='[Insert Snazzy Title Here]'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113839658760559555</id><published>2006-01-27T20:59:00.000Z</published><updated>2006-01-27T21:19:07.840Z</updated><title type='text'>I Want A Level With Sexy Curves</title><content type='html'>Finally! I finally managed to get curved hallways in my level! That's right, hallway&lt;strong&gt;S&lt;/strong&gt;! Two joined onto each other. I could have done the other manually, but... I didn't want to. It took me a hell of a long time to pick the textures and I think they work pretty well. I'm still finalising the lighting and the textures aren't exactly kosher (that means something like 'right'), but the lights should be low enough that you shouldn't notice unless you look closely with your flashlight. So if you do play my map, do me a favor and &lt;em&gt;don't&lt;/em&gt; look closely with your flashlight. M'kay?&lt;br /&gt;&lt;br /&gt;I love how Doom 3 manages to create &lt;em&gt;perfect&lt;/em&gt; curves and pipes and other round stuff. The only way you could get that stuff with older engines was to create a brush (or sector) with many, many sides, achieving a pseudo-curve.&lt;br /&gt;&lt;br /&gt;Well, since today is Friday, I get a break from creating Doom 3 for a couple of days and get a chance to play the thing, so next update should be Monday, if I get anything done.&lt;br /&gt;&lt;br /&gt;Anyway, onto the pictures which I am posting merely for the nostalgic value several years down the road...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://h1.ripway.com/Skul/D3%20Blog/rl13_07.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_07.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://h1.ripway.com/Skul/D3%20Blog/rl13_08.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_08.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;CURVES R TEEH ROXX!!1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113839658760559555?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113839658760559555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113839658760559555&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113839658760559555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113839658760559555'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/01/i-want-level-with-sexy-curves.html' title='I Want A Level With Sexy Curves'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113832159225622673</id><published>2006-01-27T00:19:00.000Z</published><updated>2006-01-27T00:26:32.270Z</updated><title type='text'>Under the Influence</title><content type='html'>No, I didn't get caught drinking and driving. Mainly because I don't drink &lt;em&gt;or&lt;/em&gt; drive. Also, it's got nothing to do with my map, does it? No.&lt;br /&gt;&lt;br /&gt;Anyway, minor change, today. I decided that I wanted to shock the player with a little bit of demonic influence (you know, where your view goes all red and you can't move very much). I finally got it working after two or three goes. I can't remember whether it was two or three, since I wasn't keeping count. Yes, I know it's a small amount of times, but that doesn't matter! The main thing is, I got it working!&lt;br /&gt;&lt;br /&gt;I'll tweak around with it a little, trying different sounds and view types... maybe even find out how to have the lights affected.&lt;br /&gt;&lt;br /&gt;Hey, I'm getting pretty good at this regular updates thing! Wait, crap... did I jinx it?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113832159225622673?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113832159225622673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113832159225622673&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113832159225622673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113832159225622673'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/01/under-influence.html' title='Under the Influence'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113824795980798513</id><published>2006-01-26T03:54:00.000Z</published><updated>2006-01-26T03:59:19.820Z</updated><title type='text'>Windowful!</title><content type='html'>Well, I managed to get the glass into my door... however, I had to borrow someone else's door to get it to work. His name is Moewen and he kindly posted up a map with a working example of a door with glass in it. I did everything that people said on the forums, but it never worked for me (it never does), so I copied and pasted Moewen's door into my own map.&lt;br /&gt;&lt;br /&gt;Thanks, Moe! Until I manage to do it on my own, I'll continue to use your door.&lt;br /&gt;&lt;br /&gt;Nice demo level, by the way! That Pinky wandering around certainly scared me!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113824795980798513?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113824795980798513/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113824795980798513&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113824795980798513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113824795980798513'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/01/windowful.html' title='Windowful!'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113813184670331743</id><published>2006-01-24T19:29:00.000Z</published><updated>2006-01-24T19:47:43.866Z</updated><title type='text'>Expansion Talk</title><content type='html'>&lt;div align="left"&gt;Well, I updated, again. I've expanded the new area, plus I added a small room. It's going to be a PDA-locked door and I've still to add the lock and PDA itself, but I'm getting there.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;The door is a see-through one, but I need to know how to add glass into the door so you can't shoot through into the next room. It's a bit unrealistic when that's possible.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Smaller things added are lights emitted by the screens in the Server Bank. Nothing really worth showing.&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;You may have noticed that I didn't update during the weekend. This is because I &lt;em&gt;play &lt;/em&gt;Doom 3 on weekends and &lt;em&gt;build&lt;/em&gt; Doom 3 on weekdays. So in a sense, I get the weekend 'off'. There was no post on Monday because, well, I didn't build anything. I was too busy gaming.&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://h1.ripway.com/Skul/D3%20Blog/rl13_05.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_05.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;/a&gt;&lt;strong&gt;Expanded expansion&lt;/strong&gt;&lt;/p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_06.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;strong&gt;The unfinished door with room&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;To those strange few who actually follow my progress -- see you tomorrow... maybe. I'm going to... rest.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113813184670331743?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113813184670331743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113813184670331743&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113813184670331743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113813184670331743'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/01/expansion-talk.html' title='Expansion Talk'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113778866014026144</id><published>2006-01-21T16:15:00.000Z</published><updated>2006-01-21T16:09:50.840Z</updated><title type='text'>Two More Screens</title><content type='html'>I really should update more often. I've got two more screens for you to look at with a little bit of interest. The first one is a storage area with a small ramp leading into it and the second picture shows a new area I've expanded my map into. It's not much, but at least I'm finally getting onto actually building my map instead of messing around with lights and objects and sounds and not really getting anything of worth done. So anyway, here's the two screens I talked about:&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://h1.ripway.com/Skul/D3%20Blog/rl13_03.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_03.jpg" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Storage Room B&lt;/strong&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://h1.ripway.com/Skul/D3%20Blog/rl13_04.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_04.jpg" border="0" /&gt;&lt;/a&gt; &lt;p align="center"&gt;&lt;strong&gt;That expansion I was talking about&lt;/strong&gt;&lt;/p&gt;&lt;p align="left"&gt;I'll try to update this blog every time I edit my map.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113778866014026144?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113778866014026144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113778866014026144&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113778866014026144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113778866014026144'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/01/two-more-screens.html' title='Two More Screens'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113640944153290324</id><published>2006-01-04T21:10:00.000Z</published><updated>2006-01-06T02:12:17.706Z</updated><title type='text'>Two New Screens</title><content type='html'>&lt;div align="left"&gt;Well it's been a long time since I updated, but here I am with two new screenshots showing how much better the level I'm remaking is compared to the old one.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_01.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;strong&gt;Updated hall leading to the Server Bank&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://h1.ripway.com/Skul/D3%20Blog/rl13_02.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;The Server Bank itself&lt;/strong&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113640944153290324?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113640944153290324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113640944153290324&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113640944153290324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113640944153290324'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2006/01/two-new-screens.html' title='Two New Screens'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113511198808726214</id><published>2005-12-20T20:52:00.000Z</published><updated>2005-12-23T20:44:31.196Z</updated><title type='text'>Ctrl + Alt + ` restart</title><content type='html'>&lt;p&gt;Long time, no update.&lt;br /&gt;&lt;br /&gt;Due to DOOMEdit crashing and messing up my map, I've had to start over. As it turns out, this is a good thing! Not only is the map bigger and more spacious, it now has actual textures and other cool stuff (well, for my skill level, anyway).&lt;br /&gt;&lt;br /&gt;No enemies or items are present, as of yet (except for PDAs and a couple of weapons). I want to finish the level architecture and ambience before adding the fun stuff. Screenshots coming soon... maybe...&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113511198808726214?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113511198808726214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113511198808726214&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113511198808726214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113511198808726214'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2005/12/ctrl-alt-restart.html' title='Ctrl + Alt + ` restart'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19184779.post-113260496937192755</id><published>2005-11-21T20:30:00.000Z</published><updated>2005-11-21T20:29:29.390Z</updated><title type='text'>First post, first map</title><content type='html'>Hi, all. This is the first post on my new Doom 3 Blog. And by &lt;strong&gt;new&lt;/strong&gt; I mean &lt;strong&gt;first&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;Anyways, on with the blog.&lt;br /&gt;&lt;br /&gt;The map I am currently creating is basically me teaching myself the basics of Doom 3 map making. The design is supposed to be an underground lab where you get seperated from your team. You then have to make your way through the lab, fighting off zombies and demons and pretty much trying to stay alive.&lt;br /&gt;&lt;br /&gt;Below are a couple of in-game screenshots of the map. Since it is a work-in-progress, I have chosen a single texture for the walls, ceilings and floors, as aesthetics are a moot point at this stage of development.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="Screenshot 01" src="http://home.ripway.com/2005-8/396622/D3%20Blog/d3-proto01.jpg" border="0" /&gt; &lt;em&gt;A storage room with a flickering light and a&lt;/em&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;em&gt;decapitated body to give it that 'lived in' feeling.&lt;/em&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="Screenshot 02" src="http://home.ripway.com/2005-8/396622/D3%20Blog/d3-proto02.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;em&gt;Three zombies having a snack while they wait for you to appear.&lt;/em&gt;&lt;/p&gt;&lt;p align="left"&gt;I have the map planned out on paper. It's more of a rough idea, actually, as I find myself adding different things in the map that weren't put down on paper, basically because they seem like a good idea at the time.&lt;/p&gt;&lt;p align="left"&gt;I am hoping to come back to this map, someday, and remake it after I have improved my skills a bit more. This is more of a prototype map, and, as such, the filename is 'proto.map'.&lt;/p&gt;&lt;p align="left"&gt;If anyone is interested in beta testing this map once it is finished, feel free to contact me using the address &lt;a href="mailto:skulkrusha2000@hotmail.com"&gt;skulkrusha2000@hotmail.com&lt;/a&gt;. Remember, though, Doom 3 map building takes a long time, and it will be a few weeks before this map is anywhere near completed, even though it is not as long as some other custom maps out there.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19184779-113260496937192755?l=skul-d3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://skul-d3.blogspot.com/feeds/113260496937192755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19184779&amp;postID=113260496937192755&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113260496937192755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19184779/posts/default/113260496937192755'/><link rel='alternate' type='text/html' href='http://skul-d3.blogspot.com/2005/11/first-post-first-map.html' title='First post, first map'/><author><name>Skul</name><uri>http://www.blogger.com/profile/03854800694511278160</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
