Wednesday, March 08, 2006

Visportaling Hour

I didn't do much, tonight. In the hour or so that I worked on my map, I added in a few visportals to optimise my map a little more and finally managed to get that light to turn on! I made a trigger_once with key/val pair of AnyTouch/1 so that anything triggered it. I created a target_lightfadein and made the trigger_once target it. I then made my target_lightfadein target the light. I crossed the trigger and the light came on! I added in a speaker, gave it a light-coming-on type sound and targeted it with the trigger_once.

...Did you get all that?

I need to find a way to switch light textures, as the light texture I've chosen right now is fully bright, even when the light entity is off.

I also downloaded a prefab mega-pack by voldemort from Doom3World.org. There are no pictures, unlike in Moth's, but since there are so many, it's understandable. The pack is a hefty few megabytes, even in .rar form, but there are a lot of things in it. The only other downside is that you have to practically hunt for the prefabs once you load them in, since they don't appear in the same spots. Hopefully, that'll be fixed in a future release or something.

Light off


Light on


More prefab goodness


Even more prefab goodness!

Well, that's all we have time for on Skul's Doom 3 Blog. This post was brought to you by number 3 and the letters W, T and F.

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