Spendin' Some Time In the Slammer
No, no, I haven't been arrested. If I had, do you think I would be spending any of my time writing out a DOOM 3 blog post? Even I wouldn't do that.
The title refers to a prison block-style area in map four of Death Rebellion. It was in the original, and it's in this. Why a prison block? I have no idea. You see, in the original DOOM, levels generally didn't have to make much logical sense. There were no questions of why crates and explosive barrels were scattered around this narrow hallway. It was just accepted. Nowadays, levels are much more realistic and each thing has a purpose, or at least a pseudo-purpose (what do those pipes running along the ceiling actually transfer?).
In any case, the prison block is in there. Still a WIP, so it's not very bloody and fleshed out (no pun intended), but the enemies are there. I 'kill' monsters before taking screenshots, so you won't be seeing any Imps or Pinkies or Hellknights or even any Zombies in any screenies.
I've also added in a large, inaccessible area that's purely for show and wasn't in the original, simply because I didn't think of it, and even if I had, I couldn't have pulled it off. My experience was low and the engine was less advanced than DOOM 3's.
I'm also putting together a prefab pack which will include some stuff from the actual id maps. And for those of you who, like me, have trouble making railings, I'm putting them in, too. It'll be a sort of Railing-O-Matic, with railing sections split up for easy join-together mapping. I'll add screenshots in a later post, since I forgot to save some. That, and I can't be bothered to go take more. I'm a lazy ass, I know.
Okay, that's enough talk. Screenshots:
The title refers to a prison block-style area in map four of Death Rebellion. It was in the original, and it's in this. Why a prison block? I have no idea. You see, in the original DOOM, levels generally didn't have to make much logical sense. There were no questions of why crates and explosive barrels were scattered around this narrow hallway. It was just accepted. Nowadays, levels are much more realistic and each thing has a purpose, or at least a pseudo-purpose (what do those pipes running along the ceiling actually transfer?).
In any case, the prison block is in there. Still a WIP, so it's not very bloody and fleshed out (no pun intended), but the enemies are there. I 'kill' monsters before taking screenshots, so you won't be seeing any Imps or Pinkies or Hellknights or even any Zombies in any screenies.
I've also added in a large, inaccessible area that's purely for show and wasn't in the original, simply because I didn't think of it, and even if I had, I couldn't have pulled it off. My experience was low and the engine was less advanced than DOOM 3's.
I'm also putting together a prefab pack which will include some stuff from the actual id maps. And for those of you who, like me, have trouble making railings, I'm putting them in, too. It'll be a sort of Railing-O-Matic, with railing sections split up for easy join-together mapping. I'll add screenshots in a later post, since I forgot to save some. That, and I can't be bothered to go take more. I'm a lazy ass, I know.
Okay, that's enough talk. Screenshots:
Hell, er... Cell Block
Well, good night and good luck on... whatever...
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